Games Are Social/Media(ted)/Technology Too…

Written by: Casey O'Donnell

SM+S

SM+S

Mia Consalvo and I recently published this co-authored “manifesto” piece in the new journal Social Media + Society, edited by Zizi Papacharissi.

Abstract: In this manifesto, we argue that social media research needs to take the broader field of game studies in the exploration and understanding of social media. Many of the results, theories, and concepts developed in the study of games has significant implications for the study of all social media. Of course, game studies should be paying attention to social media research too.

Link to the article [HINT: It is open access].

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Casey O'Donnell
Casey O’Donnell is an Assistant Professor in the Department of Telecommunication, Information Studies and Media at Michigan State University. His research examines the creative collaborative work of videogame design and development. This research examines the cultural and collaborative dynamics that occur in both professional “AAA” organizations and formal and informal “independent” game development communities. His research has spanned game development companies from the United States to India. His research examines issues of work, production, copyright, as well as third world and postcolonial aspects of the videogame development workplace. Casey is also an active game developer, releasing his first independent game, “Osy,” in February of 2011.
Casey O'Donnell

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