Digital Environments: Design & Consequence

Written by: Thomas Padilla

Primary Source: Thomas Padilla

Wrapping up a great visit to San Jose, Costa Rica for the World History Association Conference. I delivered a paper, ‘Digital Environments: Design and Consequence”, and was joined by panelists Trevor Getz and Olivia Guntarik.

During my talk I picked and pulled (responsibly, I hope) from Humanities Computing, Digital Humanities, and Library and Information Science to suggest a framework that can guide development of public facing digital history projects.

Some interesting questions coming from the audience:

  • Where does a disciplinary conception of evidence fit into a History project that seeks to engage non disciplinary conceptions of evidence?
  • How can digital history projects be utilized fruitfully in the classroom?
  • Are some histories meant to be forgotten, despite what professional historical practice might desire?

This slideshow can be viewed at the original source: Digital Environments: Design & Consequence

The following two tabs change content below.
Thomas Padilla
Thomas Padilla is Digital Humanities Librarian at Michigan State University Libraries. Prior to his move to Michigan he was at the University of Illinois at Urbana Champaign working at the Scholarly Commons and the Preservation Unit of the University Library. Prior to that he was at the Library of Congress doing digital preservation outreach and education. Thomas maintains diverse interests in digital humanities, digital preservation, data curation, archives, History, and interdisciplinarity. His work and projects often map to these areas of interest.