Written by: Thomas Padilla
Primary Source: Thomas Padilla
Wrapping up a great visit to San Jose, Costa Rica for the World History Association Conference. I delivered a paper, ‘Digital Environments: Design and Consequence”, and was joined by panelists Trevor Getz and Olivia Guntarik.
During my talk I picked and pulled (responsibly, I hope) from Humanities Computing, Digital Humanities, and Library and Information Science to suggest a framework that can guide development of public facing digital history projects.
Some interesting questions coming from the audience:
- Where does a disciplinary conception of evidence fit into a History project that seeks to engage non disciplinary conceptions of evidence?
- How can digital history projects be utilized fruitfully in the classroom?
- Are some histories meant to be forgotten, despite what professional historical practice might desire?
This slideshow can be viewed at the original source: Digital Environments: Design & Consequence
Latest posts by Thomas Padilla (see all)
- Data Praxis in the Humanities: Function and Ethic - April 7, 2016
- Humanities Data in the Library: Integrity, Form, Access - March 16, 2016
- Three-Dimensional Science Fiction: Visualizing IF Magazine Covers (1952-1974) - March 2, 2016