Developer’s Dilemma

My first book, Developer’s Dilemma will be hitting Amazon officially in November, though it may be available sooner. The official book blurb: Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice …

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Sparks of Eternity at FDG

We recently showed the prototype of Sparks of Eternity at the Foundation of Digital Games conference. Sparks of Eternity: Episode 1 – Breakthrough is a custom, collaboratively designed game between the Games for Entertainment and Learning (GEL) Lab at Michigan State University and the Frankel Jewish Academy. The goal of the collaboration is to create …

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Reflections on a Decade of GDC Fieldnotes

Ah, the Game Developers Conference (GDC)… I started my field research in 2004 at a relatively small but growing game studio: Vicarious Visions. Since that time I’ve been researching game development and game developers. That’s a long time to study such an amorphous, variable and shifting thing/community/world/culture. I’ve ranged from AAA developers to hobbyists to …

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